Thanks to these two experiences on the platform, the creative process on VOLUTE was particularly exciting. I made the decision to “take back” concepts and code I had created earlier in my career, and to rewrite it for the new environment with even newer technology (webgl2).
5/10

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Porting my sketch from P2D to WEBGL2 shaders screwed up the palette and textures big time. Left is WEBGL2 and right is P2D.

Porting the code is an exhausting activity 😩

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this is with the SSAO sampling the color buffer as well, it makes it look a bit more like global illumination

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A new case study for a live deck.gl demo! Read more about visualizing wind here: https://t.co/zIXPnRNYkY

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