Tonight i learned weightpainting in blender, and how easy it is to miss one spot and have to keep going back and testing and going back and testing and --

also played around with poiyomi shader cuz... sparklies... too many options to mess with and learn ; w ; so little time...

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blendshapes and weightpainting (hopefully) done

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finally brought him into unity after fixing a few weightpainting issues
(this will not be the last time i import this man into unity)

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i am STRUGGLING with weightpainting the scarf ;-;

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Jon is really coming a long, I cant wait to really show off his different forms after i weightpaint and texture him!

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had to remake Bonehead's body 'cause the old one's arms weren't aligned correctly + the shoulder weightpainting sucked.

also added lapels to his coat and a collar to his shirt

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I also fixed it so that the sweater has proper weightpainting under the arms. No more parachute sweater!

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Muss einfach gar nix zensieren für Teaser, Blender macht das schon von selbst. Bone-Beschriftungen machen Weightpainting schon sehr viel einfacher - aber am Kopf? naja. xD
Hab mittlerweile auch nen netten Tablethandschuh. :>

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Forgot to post some progress on my 3D model but here it is, messed up the UV unwrapping on some areas of the hair so I'm trying my best to work around it

I am NOT excited for weightpainting and facial expressions coming up next

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Very strangely I have virtually no progress shots of Surfer Crash. I just made the normals and shader maps and did some light weightpaint fixes without giving updates. I do have this concept... 'art' though, as I was in charge of designing his accessories.

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Horsie has a sports outfit now! Gotta texture and and weightpaint it tomorrow and then I can hopefully take her out for a spin uvu

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Oh yeah, also found some time to delve into testing assets for Lost Pages again. Sometimes I forget my skillset involves more than just drawing stuff, it's just that illustration helps me relax...compared to rigging and weightpainting...

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almost 5 hours of working on model still not yet done but ty for all those that was watching me work textures and bones and weightpaint is left aaah l am now going to make some food l'm starving LOVE YOU ALL....last pic is ref and oh boy l'm having fun

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I'm procrastinating a little but it's fun posing models around when the weightpainting is,, good

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I spent like an hour trying to get weightpaint mirroring to work. It does now, but I still have no idea what I did to make it happen

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So map is having issues but ive got the snow & the mirror working as well as a few other things, ive also got this new model for Jack though im not liking the neck area atm, but ive also tried to weightpaint again for a model but I messed up again, luckly got the model back.

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also not to be on the nose but happy pride month from my poor un-weightpainted lad

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mixed messaged from gragnor.... rigged and mostly weightpainted-- the auto weights were actually pretty serviceable even with truly insane poses. i might make his smith's flap and helm tuft physics? based? if i can? honestly unsure how it works but we'll find out

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