Texturing the pipes in DDO. Went through few different materials variations. Will end up using the standard painted steel with light scratches.

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Created high-poly from low-poly (SubDiv). Then baked the base Normal Map. Normal will be used in DDO to get things started. Although some of them didn't need the HP.

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To match Texel Density in Maya LT and Maya is easy.

Inside the UV Tool Kit, under Transform, use Get and Set to match UV Shells to the same Texel Densities.

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