//=time() ?>
working on an astronaut model right now. Later I will try to get my hands on the Non-Photorealistic Rendering feature in Zbrush.
#zbrush #corona #3dart #sculpting
It was quite a challenge to me since I worked on it in a relatively short amount of time beneath a fulltime job. However it's a great opportunity and motivation to create another character :)
It was all done in #zbrush, #Houdini and #substancepainter.
Some Progress Images:
My entry for the Artstation challenge "Legend Of King Arthur". Concept by Pedro Garcia https://t.co/2jB6IhpiaF
Arstation: https://t.co/UmSxRvMnHi
@artstationhq #TheLegendOfKingArthur #TheLegendofKingArthurChallenge #Houdini #SubstancePainter #3dart #Toolbag #realtime #gameart
Took the trooper sculpt and tried some new workflows. High Poly/Low Poly/UVs completely with Houdini and SubstancePainter then quickly rigged with mixamo auto rigger and rendered in marmoset toolbag.
#gameart #zbrush #marmosettoolbag #substancepainter #3dart #characterart