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It's taking a while to get back into the swing of things. I need to decide what to do with Deugan's weapon. Here's a possibility, a compromise between his old greatsword and the new mask-based-shield-focused approach: a 'greatshield'.
Quick concept based on an amusing idea suggested by @ManiaFig! It'd probably be Courage elemental! Not sure about a name; could combine potential + potent + egg + genie (this makes me think of one), but "Poteggenie" (also evokes 'progeny') is all I could come up with!
I'm writing progress reports for the MARDEK Remake every weekend. Today, I've talked about some story stuff, including how this thing is (in my opinion) an improvement over something from the original: https://t.co/TPopNj4qYf
Here's a sketchy concept of the world of Divine Dreams (the MARDEK Reimagining), though everything's subject to change as I develop more. Some of these locations only got their names in today's planning session! Others are from MARDEK or Taming Dreams.
When a year ends, I like looking back and seeing what I've made and learned during it. Here's a blog post about that for 2019: https://t.co/XI3hmK9ady
I hope you're pleased with how you've grown and what you've accomplished this year!
I've done these concept sketches of most of the key characters now! Here are a couple more, again largely based on Taming Dreams designs. Deugan wields a 'bladed mask shield': an revisited early TD concept I might completely revise.
I've been doing a whole lot of concept stuff for the MARDEK Remake this past week! Here's concept art for Mardek. He was never really deliberately *designed* in the original, but I did a lot of design work for Taming Dreams, so I'm making use of that here.
Here's Salvia, the deuteragonist of my in-progress next game, Belief. While Lileah's pragmatic and emotional, Salvia's ~spiritual~ and detached. She turned out very close to the concept art! I wrote more about this game and its characters on my blog: https://t.co/H914BI8UDg