Tobias Cornwallさんのプロフィール画像

Tobias Cornwallさんのイラストまとめ


Hello! I made some somewhat popular Flash games called MARDEK RPG years ago. I'm currently making a 3D RPG with the same spirit called Atonal Dreams.
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I've planned my next game, Belief, as an RPG in 3 longish chapters. But since I'm not sure whether people will even like it, I'm making a standalone/prologue thing using the engine first. Today I made the protagonist for that, Lileah (from the recent concept art).

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Some experimental concept art, for my game "Belief" rather than "MARDEK REMAKE!!". It's the protagonist, Blight, and the 'Magister' who shares his mind. Obviously it's heavily inspired by MARDEK, but I think it's a better take on it. It might be too similar though, ire-inspiring.

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I'm excited, thinking about what I could do with MARDEK, but my ideas are veering away from the 100% faithful remaster some people might want. The idea in this image, to me, is a REALLY interesting reinterpretation, but of course opinions will vary... https://t.co/MqXTA2EpxE

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The design of Vivace's hair incorporates the treble and bass clefs, to show her strong connection to music! Her outfit is meant to evoke lively forest fey, as she thematically represents life, to contrast how Duhrge represents death.

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In Memody: Sindrel Song, you can play music using six notes from two different scales: a 'Light mode' (Bb Mixolydian), and a 'Dark mode' (G# Phrygian). I think these sound more interesting and otherworldly than the usual major and minor scales!

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Though it wasn’t intentional as such, I noticed they covered most of the rainbow colours, so I made this too. Stupidly, Remedy looks like she’s enjoying irritating Glimmer by paddling her bum with her hearp. Besides that, this order sort of matches their roles and personalities.

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This is Hearth, the final character for Sindrel Song. He turned out better than I expected! He represents Abstract, and was the first to survive the winter, an ability he passes on to others who are willing. As such, he’s meant to look relatively old and wise.

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This is Hammer, a male Sindrel who represents the Toughness personality trait. He sees life as a challenge to win, and his transendence of death as a victory to be proud of. His instrument is a shield played with his hammer like a gong. There are many overlapping visual motifs!

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