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𝑍𝐸𝑃𝐻𝑌𝑅: 𝐴𝑛 𝐴𝑛𝑎𝑟𝑐ℎ𝑖𝑠𝑡 𝐹𝑎𝑛𝑡𝑎𝑠𝑦 𝐺𝑎𝑚𝑒 𝑜𝑓 𝐹𝑙𝑒𝑒𝑡𝑖𝑛𝑔 𝐼𝑑𝑒𝑛𝑡𝑖𝑡𝑖𝑒𝑠, is now out on Kickstarter!
Head in here to help us make the game a reality, and don't forget to tell your family, friends, the dog, the cat, etc. :)
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Cyan, Yellow, Magenta and Black are the feelings of the living landmass of Ophoi. These behave like substances, shaping life and landscape, and combining into the feelings we all know. In game, players use CMYK tokens to interact with the world and track their constitution.
Fulfilling Obligations in #ZephyrRPG allows you to unlock fetish thread, with which you weave Patterns for your scarf. These Patterns draw power from the Bonds you have established with the world, meaning you need to choose the way you weave them wisely.
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In #ZephyrRPG, the seasons of the sentient landmass Ophoi are tied to its breathing - four lungs pushing the land upwards as they inhale. Streams turn to rapids as tectonic plaques heel. Mountains bow - casting huge shadows that spawn microwinters.
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Eophe is a prime figure of Windfolk mythology - an incarnation of hunger that, after feeding on the body of Ophoi, offered their head in repayment for its apathy towards the world. The sealing of this primordial debt is paramount to Windfolk practices of reciprocity with Ophoi.
The Four-Step Ladder is the Meritocratic Order's icon, and the unifying symbol of the Salt States. It is shaped after the meagre ladders used by thousands of newloans, who descend every morn into Ophoi's entrails in search for salt, representing the illusion of upwards mobility.
These tokens can be interacted with in several different ways to shape the world outside of the characters' PoV, triggering weather changes, adding features to the landscape, as well as used to fuel Zephyr winds that may be harvested or rode upon in gliding fans.
In #ZephyrRPG, travelling across Ophoi means taking into account the way the land feels, trying to understand how its denizens take to your presence. This is why, aside from tokens being part of your Constitution, they also appear in your region.
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In #ZephyrRPG, about fifty or so Technologies help shape your character's skillset and their specialization as part of their Obligation-bound affinity group. These Technologies range from techniques to hunt while gliding, to giving really good hugs.
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...meaning that mountain crossings and bridges that are nonfunctional during the rest of the year can be crossed again. This is the reason why the Bowing Season is particularly dangerous for the Windfolk - as land incursions by the Salt States are made easier.
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