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Rigging going well.
FFXIV Amalj'aa. This is just the base mesh and skeleton. I'll do a few other ranked version for ranged classes and mages. Thankfully it's mostly in the weapons and masks.
Working on low poly Amaljaa. I know the topology is wonky right now but it'll get cleaned up.
Started rigging, need to add bones to the skirt and hair. Still working on textures but needed to be able to pose her to find the problem spots. Like under her arm.
I think Y'shtola is cute. Not a huge fan of her FFXIV:SB outfit.
Thanks to the 11 viewers I had today! Big shout out to @Gnollbard for chilling the whole stream.
We got the rig started, still tons of work to do. Need to finish the hair, weight paint all the incidental details correctly and still do props.
#wip #gamedev #indiedev #Blender3d
Thanks to the four folks who stopped in to the stream chat today! Major shout outs to @KermyOne who spent most of the stream with me!
Still blocking out the model for the Spell Trainer NPC who is based off a DnD character of a friend. Drill hair ahoy!
#blender3d #indiedev #wip
Thanks to all five viewers today for popping in! Wish people were more talkative.
Fixed some rig issues that were bothering me, starting to detail beans a bit more. He has place holder eyes now! New face rig is going to be a WIP this week.
#indiegame #indiedev #blender3d #gamedev
#artistlevelup
Started in February in earnest. Hard to believe this is the same character. (I'm even going to give him better ears and eyes soon!) It's quite a journey! On top of that my programming skills have gone up at least .2 points since then!
Shader progress, assets not made by me. Simple material versus basic material.
#shaders #ue4 #screenshotsunday #gamedev #indiedev #indiegame
I moved the trees.
So here's the problem I just can't figure out. The weight paint feels off? Armor is clipping like crazy. Anyone have a work around?
#unerealengine4 #blender3d #help