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another day of getting beat the fuck up by unreal engine then coming in with the steel chair at the last minute
I couldn't go *one* day. Trying out a parallax glass shader in UE4. Surprised at how simple it was to set up. Found the technique here: https://t.co/aI7swFcUnF. I added a few rudimentary bits such as AO and normals just to play around with it.
Used @lowpolycurls's method from her artstation tutorial to get a solid base for this. Works an absolute treat (thank youuu!). Looking forward to texturing this bugga. Once again, I am asking for your patience as I try out yet another workflow
Alright here we go, year 1 vs year 3 of uni. Hope it's obvious that the first two are year 1👀
#artistlevelup
@PDobbins How'd u think this is looking if you don't mind taking the time 😊. Still gotta work on the other sides
HEY. I make stuff! I'm about to graduate! I'm focusing on handpainted/pseudo-realistic stuff at the moment! I work in three dimensions! I love exclamation marks! I'm looking for a 3D artist/generalist role currently! WOW!
https://t.co/VT3FwWVCkZ
#PortfolioDay
Awh yeah here it is, alongside an animation and process video on the ol' https://t.co/VVz1M3aelO
Original piece by @Naimlyarts (Give her lots of smooches!)
#gamedev #art #gameart #3D
A little more to do on this then dooone. Can I get the biggest asset done in 2 days? Find out next time.
#B3d
#Substancepainter