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New boss phase
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So I added real-time hard edge lighting to my models. This gives the squid boss a good glossy look
I think it adds some good detail but don't want to hurt the pixel art aesthetic
What do you all think? Yay or Nay?
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Death Sequence v2
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Between boss phases attack
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Finally happy with the look/feel of this boss. Been through several iterations and figured out what feels right for this style game.
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Got my leaves to fall with a nice sway and stick to the ground. Who's going to rake all these up?
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Target/strafe closest enemy and shield blocking works with push back now.
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Added some water splashes
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I'll just hide over here...
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