//=time() ?>
Target/strafe closest enemy and shield blocking works with push back now.
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I'll just hide over here...
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Combat starting to feel snappy
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Sword impact enemy shake/flash. Feels good!
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Made boss room environment. Still working on sword attack mechanics
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#zombie robots..... or are all robots zombies? 🤔
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Working on character design and orthographic camera gives it a different vibe.
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Neat dash effect >> 👍
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Made Mario 64 triple jump and jump height tied to button press length. Was very challenging to code but now I understand Unity3d character controllers better. 👍
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