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New filters added to card illustrations to achieve better depth and textures at the same time.
Here is another land card illustration with placeholder trees until I've drawn a bunch of variations of different trees.
The Wizard Tower gets a tiny illustration upgrade and some extra love. I also noticed when my laptop went into night mode that I've had a messed up K channel for the last couple of months most likely.🤢 Luckily no printed prototypes seems to be affected!😓 Phew!
I'm really missing play testing but in the meanwhile I'm editing the artwork for some cards. Redrawing the skull staff for the Necromancer and giving him a proper hand and sleeve.
Yeah, about that.
Guard Dog is now called Watchdog for the same reason.
The Sorceress (previously Illusionist) has artwork now but I think the game text needs to be edited for length.
Card name: Sorceress. Type: Interrupt. Game text: "Force an enemy unit that is targeting one of your allied units to target any other one of your allied units."