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I drew this dog 15 years ago before I had my 10 year long art block. I've used it for a couple of things in the past but it feels like I can't draw a better dog ever.
I've reduced the number of cards of my game project and after this illustration that I finished today I really only have 7 more to go. https://t.co/9LAwU0R0Wo
The Wurm is the most powerful of the invading units when it is Banding (activated with two dice). A high banner count and immunity to Smite makes it only really vulnerable to interrupting units like Wizards and Warlocks that could force it to retreat.
The Witch's Cabin and the Blacksmith are two buildings that let you manipulate dice in Bones & Banners. Dice are always drafted so you already have some control of which dice you get but these buildings almost guarantees that you get Magic or Swords when you need them.
The Fletcher's Hut is the last of the buildings that grants you the ability to claim dice out of turn from the dice pool. And since Bow Dice might be the most tactical of all the dice (because they can be used both offensively and defensively) this building can be quite useful.
The Nightmare is a flanking unit that is a great threat to enemy lands and has Banding which means that it has a strength of three banners when activated with two Horse Dice.
There are four buildings that let you claim dice out of turn and here's one of them. If you've built a barracks you will have access to more sword dice and that means it will be easier for you to get your infantry on the battlefield.