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Hey there I'm back after long hiatus.. I'm starting this animal #3D model project to up my portfolio. Here's an owl, I integrated 'follow me' eyes. Enjoy!
#Blender3D #Blender #B3D #3DArt #Lowpoly #Polycount #CharacterArt #CharacterDesign
@AFTIS_GAME also for who is wondering, the hat has side holes for the horns, not quick and dirty work here.
Hello #IndieDevHour. Since I’ve got a family of characters complete, I thought it would be fun to show some #conceptart vs end result of @AFTIS_GAME #Gameart. Enjoy!
#gamedev #indiedev #igdev #gamedesign #indiegamedev #CharacterArt #CharacterDesign #Blender3D #B3D #3DArt
@Antler_Studios Hey there. I'm working on @AFTIS_GAME. It's a game where you'll 'compose' your own magical music spells to fight of foes. Probably also some puzzles involving music.
It's still in a very early development stage, but here are some character screenshots.
And here are some screenshots of the forest. I'm quite happy how the forest 'walls' are simulating some distance because the have a glass shader applied to them. I hope I can show some dialogue happening next update.
Right, Rythemere soldier update round 2, now with proper coloured screenies. I used always awesome @filterforge for the base textures.
#gamedev #indiedev #igdev #gamedesign #gamedevblog #indiegamedev #Blender3D #Blender #B3D #3DArt #CharacterArt #CharacterDesign #WIPWednesday
Hello #IndieDevHour I’ve been working on textures for my Rythemere Soldier (@AFTIS_GAME ). The computer decided to add a strange warm colour filter to all my screenshots. Gotta fix that somehow.
#gamedev #indiedev #igdev #gamedesign #indiegamedev #CharacterArt #CharacterDesign
Hello #IndieDevHour, been working on my Rythemere soldier (for @AFTIS_GAME) model some more, it’s almost ready to be weightpainted and textured. Still thinking about perhaps adding small extra details.
For this #screenshotsaturday, here's a WIP of the new model I've been working on for @AFTIS_GAME. A model for the game's opposing forces, the Rythemere.
#gamedev #indiedev #igdev #gamedesign #gamedevblog #indiegamedev #CharacterArt #CharacterDesign #Blender3D
Hello #IndieDevHour Today from me for @aftis_game just some small updates on the main character model. I spend this week on weighting Amadeus’ coat. Due to some design choices, weighting was a real chore. Learned a lot on what not to do, when making an easy weight-able 3D Model.