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@HotHorseHand Random art dump time! Here's some of the stuff I made for the Halloween update a couple months ago
@AlanZucconi @JohnSelstad @unity3d Also a bonus for anybody who wants more magic: Go check out Inigo Quilez's website: https://t.co/sggaj7TzkW , it's full of amazing maths! SDFs, Interesectors, densities, etc.. I end up going to his page every couple days on average X3
Found some old PBR pixel art experiments in an image folder, i really need to revisit substance designer based pixel art at some point. X3
Made a goblin lady, i'm still not at all proficient with feminine characters =/
@FreyaHolmer @NeatCorp @UrrePolo My experience as a systems programmer has turned me into a GetXXX() person. Too many properties that dereferenced pointers, called other systems, randomly allocated memory, had like 100 branches... *continues muttering indistinctly*
@mirokroslin Okay, so i use an image for a color palette and when i uv i scale each patch down to 0 to make it a single color. An effect I've been playing with is using a second uv for a gradient and blending the uvs. That's basically it.
Finally found out how to make rocks in this style woo! Rocks are such useful space fillers X3
@david_danger Thanks! I use a gradient texture and 2 uv maps. the first uv is just flat colors, uvs scaled to 0. The second is just a top down gradient, made using uv project usually. I then blend the two uvs in shader before sampling the texture. Hope that helps!
Made a turkish riding bow, learned a lot from trying to push realism and accuracy, but i think it's time to stylize and streamline the style a bit more. =3