@david_danger Thanks! I use a gradient texture and 2 uv maps. the first uv is just flat colors, uvs scaled to 0. The second is just a top down gradient, made using uv project usually. I then blend the two uvs in shader before sampling the texture. Hope that helps!
Made a turkish riding bow, learned a lot from trying to push realism and accuracy, but i think it's time to stylize and streamline the style a bit more. =3
Playing with a new method of setting my colors, so nice! ALL THE COLORS!!! X3 #gameart
Flower X Table OTP! Loving this workflow, there is so much less fiddling with gradients to get what i want. *vibrates with intensity*
Slowly, gently, these are how colors are added... *cough* sorry went kinda darkest dungeon for a second there.