CynicatPro🎃さんのプロフィール画像

CynicatPro🎃さんのイラストまとめ


I make games, write extremely fast code, and make pretty art. I'm very grumpy but also soft.

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Heh, thanks! It's just layers of randomly splattered pentagons in substance designer, plus a grain texture to make the detail texture, than it gets blended over some basic colors with soft-light in a custom shader. Rest is my stylized lighting system and color grading. =3

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I also made a bunch of quickly modeled goofy stuff, most of it i won't show because it's filler stuff but it was fun to work on nonetheless. Anton always has... Interesting briefs. I do remember the immortal phrase, "the more like a penis this looks the better". X3

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I have a deep fondness for using ZBrush's BPR renders as my WIP shots. It's complete overkill, but looks rad X3

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Anton had two 3D artists get hospitalized in the span of two days, hence why i got moved to this, so i count myself lucky to have completed it without falling victim to whatever curse he has. X3

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Random art dump time! Here's some of the stuff I made for the Halloween update a couple months ago

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Also a bonus for anybody who wants more magic: Go check out Inigo Quilez's website: https://t.co/sggaj7TzkW , it's full of amazing maths! SDFs, Interesectors, densities, etc.. I end up going to his page every couple days on average X3

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Made a goblin lady, i'm still not at all proficient with feminine characters =/

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Okay, so i use an image for a color palette and when i uv i scale each patch down to 0 to make it a single color. An effect I've been playing with is using a second uv for a gradient and blending the uvs. That's basically it.

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Thanks! I use a gradient texture and 2 uv maps. the first uv is just flat colors, uvs scaled to 0. The second is just a top down gradient, made using uv project usually. I then blend the two uvs in shader before sampling the texture. Hope that helps!

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Made a turkish riding bow, learned a lot from trying to push realism and accuracy, but i think it's time to stylize and streamline the style a bit more. =3

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