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wireframe is pretty hideous without the texture. Still good for proportion reference though
Still digging through some Chasm art.
We needed a minimal tileset that acted as a neutral transition between areas. I used hd index painting to aid in organically fading the ruins in and out of the shadows.
It was our smallest tileset, but I still like it.
Back with more Chasm art: the Save and Altar rooms.
Save room in particular was my favorite thing to work on and was always fun seeing people's first reaction to it at convention demos.
#pixelart #IndieGameDev
This BG was used in a few places, but probably gave the best view from the watch tower
Gunna share some more Chasm art as I sort through it all.
Day and Night:
The boss room for this area was pretty fun too. Boss sprite and vfx by @unseven)