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@Voxels @howieeday @chickysprout Constructed simple geometry with the illustration overlayed so I can align it, projection mapped the result, split up the illustration into parts based on what elements overlap others and filled in the gaps, then finally moved the UV islands to match the new part locations
.@skeddles's cool blender shader got me messing around with doing the same thing in 3DS Max again. I set this up before, but this time I have a better way of handling gradients
New head sketch tonight. and yes... i'm totally avoiding ears. who needs em, right? #zbrush
#4styles is kinda like the perfect hashtag for me because pretty much everything I do is a different style :P
I maintain that Michael Vicente (aka Orb) is one of the best pixel artists although technically not being an actual pixel artist. I've never seen someone respect the game camera/resolution with their sculpts as much as him. Mind-blowingly good
doodling a mockup. Just playing with palettes/moods before I decide to actually pixel it