//=time() ?>
looking through some old art and found this. Very old, but still like it :)
playing with a high resolution pixel workflow as part of my pixel art rigging tests. Not a bad way to work honestly.
I noticed that my horizon line wasn't centered in frame implying an upward tilt to the camera. Instead of fixing it I thought, wait, what if I just tilted everything to match? you end up obscuring the actual platforms slightly, but sells a sense of verticality. Kinda like it?
still going through some old folders. Here's another one I quite like, but never got too far with
An unfinished mockup from 2012 or so? Quickly threw in some Chasm art in the far Background to make it feel less empty.
@MarcoValeKaz @kennethfejer @ReptileEnclosed @Helm_ll @SpectreSkully @armyoftrolls @st0ven @mossmouth yeah the baseball cap was st0ven's sorta trademark at the time.
While I'm mostly known for my pixel environment work, back in the day I did almost exclusively characters. Kinda miss it. This one was from 2008