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Just watched the Cloverfield Paradox on Netflix... and well, all that happens, looks, sounds familiar, so...
Checked the release date: 4 February 2018
Then i checked @AmongUsGame : 15 June 2018
🤔👀😮 I guess is a coincidence, right? RIGHT?
7K Textures in 4K resolution , +60GB Total
https://t.co/gO5QxdhiEm
https://t.co/pFvb25BP5v
https://t.co/vzCkDLpgcm
https://t.co/y8iXIlb8zc
https://t.co/g0bnD4ZrdW
https://t.co/cGjgdqmC15
https://t.co/iEnIWLc8CF
⭐️ Or in a bundle:
https://t.co/HINLsCyFxX
#indiedev #gameassets
@XorDev @skymen75 @kindeyegames @YellowAfterlife Is possibe add auto-normal map shader to a sprite, that when is over another/s sprite do normal? XD just asking!
The idea is add the auto-normal map on the red circle sprite(flashlight plugin object). So, when is over the floor or whatever under them, show normalized...😬 ¿?
And all the game is made using a customized 32 color palette.
One part for terrain/static objects with low saturation and contrast.
And the other with more saturation and contrast for interactive objects, players, enemies and items to pick #pixelart https://t.co/6Lp1UAw6Om
@AndroidArts Hi! I was looking for 16x16 trees references and found this tutorial page:
https://t.co/QuKFD0IJXV
So i picked and edited to fit my style mockups i'm doing. Can i post my next mockup that includes this tree edition? i will credit you of course.
Oldman update turn. Still not 100% happy but, better i guess. What you think? #pixelart https://t.co/RuLtDBEW9z