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@TelstarTelstar It's something I've stockpiled over the years, and I still need to find a better way to curate and share all these works.
Compare this with the current logo variations.
You'll notice how the "colorful sunrise sky" motif existed this early, going by the original logos. Nowadays, it's been collapsed into the Falcom logo's color banding.
Alright, time for some more. I can't spoil too much, now can I?
When you're a realtor at open house, but everyone ate the weed muffins from Kroger before the show
Another relic from a time when @fmtownsmarty still updated! I edited part of the Nooch II GUI background for my profile background, in you had ever wondered.
This was likely one of the first PC-98 pixel art pieces I ever saw, back around 2014. I was starting community college.
And by PC-98-like, we mean these shopkeeper portraits from Revival Xanadu which clearly inspired the ones in Xanadu Next.
https://t.co/79PDMWp52p
I wonder if any アレス王の物語 art has been published, either by Gust or an affiliate bookseller/doujin circle. They definitely put a lot of effort into the presentation for this game, despite it hardly showing up in any Gust histories/retrospectives I've seen.
@PC98_bot Joining the holy trinity of unrealistically tall, menacing Japanese anime adventure towers
Even a comparison in M88 between scanlines-on and no-scanlines-on does the trick. On an RBG monitor, PC-88 graphics would have blended somewhat, but not to the degree of filters used in some emulators. Note the dirt texture subtly changing between modes.
https://t.co/iEbcyBUdME
@Skeletondoggy A good example: both Tetsuya Takahashi and Kunihiko Tanaka, of Xeno series fame, got started in game dev as artists working at Nihon Falcom. Their PC-88 artwork still stands out: Takahashi's elegant portraits (from Dinosaur...odd name, yes) and Tanaka's kawaii (from Popful Mail).