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@ChaserRusty 2 many unsung classics in the library too
Hashimoto took this experience with J-PC game creation to his better-known Windows works.
Akuji the Demon & Hydra Castle Labyrinth got a lot of traction in Western indie dev circles some years back, arguably at the expense of their MSX and X68k roots. They're in my backlog too.
Somehow there's fanart, too, like these '96 CGs from JACK: https://t.co/8ZRAYBvkxD
As the DLSite page says, this game's all-ages, so I can recommend it to anyone who wants a mix of Lode Runner, Apogee-like platformers, and a bit of Touhou charm.
@moe_bara_bitch Take your guesses
It's easy to pigeon-hole Korean and Chinese PC games then and now as just MMOs and RTSes, let alone the PC-98 as just for porn and Touhou. But games like this are *much* more common than Western perceptions account for. If only we'd have more of a fan translation scene for them!
Some parts are just really nasty, especially the lack of checkpoints & variable box items like thieves that rob you!
Thankfully, nabbing copious loot during stages, plus finding the hidden ticket, lets you buy upgrades from shops between levels, mitigating the difficulty.
I hope I'm not tempting fate by choosing this one, but it seems like the bad discourse and/or fandumb curse has so far avoided a lot of more obscure Falcom classics like Xanadu Next
Happy tree day to my mutuals. Let's hope my big gift to y'all comes together tomorrow. https://t.co/ut8lxmmumx
@MichaelKlamerus System Soft also localized Moonmist for PC-98.
Again, I mainly know about Enjo thanks to his work on the Zavas series. These games by Glodia are two of the most non-linear, innovative JRPGs on classic Japanese PCs, epitomizing the "make your own fun" ideals of their developers.
I will cover Zavas (II) in depth at some point.