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Day 2 of keeping my promise...
why did I struggle so much with the hair?
also I'm starting to reach the allower polygon limit for a N64 model.... (sitting at 540... most N64 models have between 300 and 700)
Done texturing the main materials in #SubstancePainter
back to #Maya to work on hai, create eyelashes and fix minor geometry issues.
this doesn't look impressive in Maya I know, but I sent the materials her just as a guide when working on the hair