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@ronan_lehy @LegalizeBrain @akaAgar @obey_love Et ca ne permet pas du tout de revisiter des chouettes publications de 1970: https://t.co/xaoTaTK9Hw
#pico8 filled ellipse supporting arbitrary rotation snippet posted on BBS:
https://t.co/X1DLqBo62i
Example use: car headlights!
Blender vertex groups = model sub-parts, bound to player variables.
Look at these spinning & turning wheels 🤩
(right - this model is bit a too bit poly-heavy for lil'#pico8)
#virtuaracing
2894 faces / 5484 vertices / 5 data carts 😱
#virtuaracing was missing a #pico8 port + 3d engine show off 😜
Gorgeous track model extracted from Genesis ROM (impressive work #sega!)
#screenshotsaturday #gamedev
Having learned how to avoid polygon gaps, enjoy much better looking #pico8 real-time shadows 🤩
Cart, code & reference paper material here: https://t.co/xaoTaTK9Hw
#cgi #screenshotsaturday
#pico8 Tiny Sim V1.1 released:
- Fixed nasty polygon gaps, thanks https://t.co/b7oeCEwkhC for the 63.5 "magic" offset
- Wind turbines can be crashed on (not shown in gif 😎)
Play at: https://t.co/X6KmlxxUuA
#flightsim #screenshotsaturday
First full blown #pico8 flight simulator is out!
Collaboration work with IRL pilot @tcueni, enjoy smooth landings, night flying and -not-crashing into things:
https://t.co/j21MGGHT62
#flightsim #gamedev