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I've been slowly modeling this character but it's taking me a lot longer than I expected. It might be because I'm using Blender. Blender has a few quirks that drive me nuts. Maya isn't perfect but I work a lot faster in it. Or I could just suck at modeling characters.
I'm started to design enemies for my game so that I'm doing at least something for it. Here's the process that this one went through. I found that sketching is harder in pixel art at least for me.
#pixelart
This is what the player sprites will look like for the game I'm doing for the #BrackeysGameJam 2021
A friend found this https://t.co/02EMPpiP7g for generating a Vtuber persona and posted it in a discord server where I'm known as The Horny One. I got this character that by chance is openly very horny. So, I decided to draw her based on the brief bio and experimented with style.
I drew my character Nakki in a style inspired by western cartoons. I like this a lot less than the more anime-inspired styles I've done her in but I think I nailed the look.
I made a game for the Blackthornprod GAME JAM #3. My goal for this jam was to familiarize myself more with the game engine, Gdevelop. It's unfinished but I didn't expect to make something amazing in that time. I'm okay with what's there though
https://t.co/mz3xfT9x15
#BTPGameJam
I wanted to attempt to get my character down to a 64 x 64 canvas again. I've discovered that I can fit an acceptable amount of detail at this size if I go for maximum chibi.
#pixelart
After watching a devlog of Candlehead I thought maybe I could make my game in a lineless pixel art style also. Here's the creator of Candlehead: https://t.co/qhBQ5BKw7b
I'm thinking that the art for my game will be a lot easier if I do this and it'll still look appealing.
I made another version of my character and threw the sprite into the test level to see how it'd look in the game. It doesn't really fit again and now I'm thinking the environment is the problem. I'm considering restarting and using these assets for something else.
#gamedev