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I put my new character sprite in the test level to see how it'd look and it doesn't fit. I think it has too much detail so I'll simplify it more and use this sprite for dialogue.
#gamedev
I drew my character, Myra, in yet another style trying to find a style that'd work in the game. I thought more about animation this time so the lineart is all the same weight and the shading is pretty simple. I think this would look good animated but I may simplify it even more.
I haven't been doing anything at all on my project lately partly because I hate programming and partly because I reached the stage I should animate. I also hate animating because it is mad tedious to me. So, I went the easier route of tweening her body parts for a crappy idle.
My character in a Pokemon Tabletop United campaign got injected with Meowstic DNA so now she's a hybrid. She decided to embrace the transformation and got clothes to match. I put the new and old design here for comparison.
#pokemon
here's my picture of chibille with flat colors similar to what I tried with the flat version of my last drawing.
I finished one of the old sketches of my character Jeula I had mostly because I haven't drawn in a while and to try a couple new things with styling again. I definitely prefer the sketch a lot more.
I did my fairy character Suri in the new style of the game. She's the protagonist's companion. On the left is her big form she takes on to be more human-like. On the right is her glowing fairy form.
I changed the style of my game again. I figured the previous style of the character didn't fit the look of the game. So, I drew Myra in a way I thought fit the desaturated, plain aesthetic. Plus, I simplified the design a little to make it easier to animate.
#gamedev
I pixeled my catgirl slimegirl. I was thinking of calling her Clim since it's cat and slime compressed into one word. I'm also thinking I used too many pixels. I may make another version with half the resolution of this one which is 256 x 256.
#pixelart