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For its faults of reusing enemy designs (Pyramid Head, Bubble Head Nurse, etc...) and pandering to then-recent movies, Silent Hill: Homecoming had some incredible original designs.
Sepulcher and Amnion were both 10/10 as far as I'm concerned.
The Gold / Silver / Crystal monsters looking as good as they do in a 56x56px space is always impressive to me.
That's not a whole lot of room to make something readable but they're all discernable and look fantastic.
Flying up to Sol City is probably my favourite dungeon transition. Bloodrust Mansion has great architecture like Fog Castle, and Permafrost looks absolutely freezing.
I wonder if @air_dotter drew all of these?
Also worth noting, the Day / Night cycle effects these scenes.
The sun, a sprite object, disappears during the sunset and changes to a moon at night. Stars also appear in the sky and I'd be willing to bet those are hidden through palette shifting and not unique tiles.
The layer composition is pretty basic. Just some alpha channel fog, then the foreground and background.
The fog looks like a low-colour version of something you'd see from Photoshop's cloud effect, really simple but tiled nicely.
@ air_dotter is the legendary pixel artist Ikuya Nakamura, right?
I didn't realize they had a Twitter account.
@PixelatedWah Unrelated to the find, but how are you extracting these tilesets? Something like Tile Molester/TileGGD? GLintercept?
I previously used the no$ emulator which had built-in viewers, but haven't been able to now for some years and am looking for an alternative.