//=time() ?>
Now that my game is aaaaaalmost feature complete, started playing around with visuals, environment and FX. Sadly, found out that TileMap in #godot produces MASSIVE overdraw... so I will be writing some custom isometric map editor in the upcoming days ^^
Started sculpting hair for this girl #wip #b3d #screenshotsaturday #hair
Rayman likish game engine feature in #godot - feel free to try it out: https://t.co/MiEUT8Qxc0 #gamedev
Dailies #10: Rhythm http://t.co/8iSVPynC80 Scene files will be added this weekend #dailies #everyday #b3d
Updated! Dailies #8: King's castle http://t.co/fo7MxIorM6 #b3d #dailies #everyday
Dailies #7 : Mountainscape http://t.co/MbnMcVZL5H #b3d #dailies #everyday
Another 2 day project is ready! This time- Earthworm Jim. Groovy! http://t.co/cPdo5qOZnp #b3d #2dayproject