Joe T.E.さんのプロフィール画像

Joe T.E.さんのイラストまとめ


Smash Bros. series Modder | Hedgehog Engine Modder | Unleashed Project Team Member | Aspiring Artist | Doesn't do mod requests | AKA: JoeTEStrikesBack, JoeTE
linktr.ee/joete

フォロー数:92 フォロワー数:3322

And I also once again have viewable (non-downloadable) versions of both in-game models in their render poses over on Sketchfab, as I've done for most of my Smash Ultimate styled models:
https://t.co/K5rVwU5la5
https://t.co/eATM2kxclT

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I also uploaded a viewable (non-downloadable) version of the in-game model in the render's pose over on Sketchfab, as I've done for most of my Smash Ultimate styled models:
https://t.co/K5rVwTNJLv

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Been a bit busy to work on anything involving the newest Smash update.

Tomorrow, I plan to release an update to the Ink color stuff for my Octoling mod, & I might be able to post a preview for my planned Sora mod.

In the meantime, here's a basic render of Sora's Smash model.

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Huh. The Squid Sisters in Splatoon 3 now have the same modeled eyelashes from their high-poly CG models (used in their promo render & the concerts,) & their amiibo.

No in-game models of theirs ever had that detail before now (not even their Assist Trophy in Smash Ultimate.)

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Since around early March, I've been slowly but surely making progress on my own KH Sephiroth model for Smash Ultimate. As of now, everything's just about finished besides the wing(s). I may still end up adjusting a few things some more by the time the mod's finished.

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Got another WIP pic of my Smash Ultimate KH1 Cloud model. I finished up the meshes & textures for the armor, shoes, & wing. I also adjusted the pants, belts, & cape a bit more.

I should hopefully be able to start testing this in-game later this week, after I finish the sword.

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Here's my current progress on my KH1 Cloud model for Smash Ultimate.
The cape & pants are almost done, while the rest of the model is still being worked on (the sword & wing still need mesh + texture edits, but the leather & metal parts just need retexturing.)

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Been working on the facial expressions for my Smash Ultimate styled SSBB Wolf model.
With these (& a few not shown here) all finished, I should be able to get the model working in-game within the next few days.
From there, I'll need to make the alt colors & renders.

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More progress on the in-game textures for my Smash Ultimate styled SSBB Wolf model.
The textures are almost done now. I just need to add the necklace chains back onto the upper chest, & I still need to adjust a few of the shading & detailing levels on the new fur textures.

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For the last month or so, I've been working on making Wolf's Brawl design in Smash Ultimate's art style. The head, chest, & arms are currently using the assets from my Smash 4 mod as placeholders. Everything else is about 90% finished (just needing some more texture tweaks.)

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