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And I also once again have viewable (non-downloadable) versions of both in-game models in their render poses over on Sketchfab, as I've done for most of my Smash Ultimate styled models:
https://t.co/K5rVwU5la5
https://t.co/eATM2kxclT
I also uploaded a viewable (non-downloadable) version of the in-game model in the render's pose over on Sketchfab, as I've done for most of my Smash Ultimate styled models:
https://t.co/K5rVwTNJLv
Been a bit busy to work on anything involving the newest Smash update.
Tomorrow, I plan to release an update to the Ink color stuff for my Octoling mod, & I might be able to post a preview for my planned Sora mod.
In the meantime, here's a basic render of Sora's Smash model.
Huh. The Squid Sisters in Splatoon 3 now have the same modeled eyelashes from their high-poly CG models (used in their promo render & the concerts,) & their amiibo.
No in-game models of theirs ever had that detail before now (not even their Assist Trophy in Smash Ultimate.)
Since around early March, I've been slowly but surely making progress on my own KH Sephiroth model for Smash Ultimate. As of now, everything's just about finished besides the wing(s). I may still end up adjusting a few things some more by the time the mod's finished.
Got another WIP pic of my Smash Ultimate KH1 Cloud model. I finished up the meshes & textures for the armor, shoes, & wing. I also adjusted the pants, belts, & cape a bit more.
I should hopefully be able to start testing this in-game later this week, after I finish the sword.
Here's my current progress on my KH1 Cloud model for Smash Ultimate.
The cape & pants are almost done, while the rest of the model is still being worked on (the sword & wing still need mesh + texture edits, but the leather & metal parts just need retexturing.)
Been working on the facial expressions for my Smash Ultimate styled SSBB Wolf model.
With these (& a few not shown here) all finished, I should be able to get the model working in-game within the next few days.
From there, I'll need to make the alt colors & renders.
More progress on the in-game textures for my Smash Ultimate styled SSBB Wolf model.
The textures are almost done now. I just need to add the necklace chains back onto the upper chest, & I still need to adjust a few of the shading & detailing levels on the new fur textures.
For the last month or so, I've been working on making Wolf's Brawl design in Smash Ultimate's art style. The head, chest, & arms are currently using the assets from my Smash 4 mod as placeholders. Everything else is about 90% finished (just needing some more texture tweaks.)