Joe T.E.さんのプロフィール画像

Joe T.E.さんのイラストまとめ


Smash Bros. series Modder | Hedgehog Engine Modder | Unleashed Project Team Member | Aspiring Artist | Doesn't do mod requests | AKA: JoeTEStrikesBack, JoeTE
linktr.ee/joete

フォロー数:93 フォロワー数:3291

And I forgot to include the other image in the original post. Whoops...
Here's a look at the T-Posed model without the Octo Shot or Ink Tank getting in the way (giving a better view of the outfit.)

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It's been a while since I last posted WIP model pics. I'm currently working on the Male version of Agent 8, starting with his head.
His face is slightly altered from the face I made for Female Agent 8, while the hair & eyebrows have been made smoothert & given new textures.

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Since the UV-mapping for Galacta Knight is finalized, I was able to render out some new material blending maps for him.
So here's a render I did of him covered in some ink as an example of how these Material blending maps work.

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If you're interested in my Dry Bowser mod, you're going to be waiting a long time before I can actually get it into the game (some of the things I'd need to add/change aren't doable in-game yet.)

In the meantime, here's some renders I did of Dry Bowser partially covered in Ink.

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The next mod I'm working on for Sm4sh is Koopa Kid (from the N64 / Gamecube Mario Party games) over Bowser Jr.
Currently got the meshes & rigging for Koopa Kid himself done (though some polygon count tweaking may still be needed.) Also, the textures are nowhere near done yet.

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Also, since the mods are now released, here's some Tumblr posts I made containing the new renders.
https://t.co/vox0I7gK0G
https://t.co/qIDXhCH5lK
https://t.co/MhcvePK6nB

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Getting even closer to the Sm4sh mod double release now. I've finally finished all 12 renders for Dry Bowser too. Like with Galacta Knight, these new renders look a LOT better than the ones from the many previous versions of my Dry Bowser mod.

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So, In addition to that Smash 4 Galacta Knight update I'm still working on, I'm also updating my Smash 4 Dry Bowser mod. Working on a high-poly version of the model for some new renders (and to bake normal maps for the in-game model later on.)

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And here are the other 4 recolors. The first 5 recolors are based on Wolf's original Brawl recolors, the 6th is based on Wolf's color scheme from Star Fox 64 / Star Fox Zero, & the 7th color scheme is based on Fox's Smash 4 design.

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The new Wolf update is getting closer and closer to being finished. I've now "finalized" the textures and meshes, got all 7 recolors made, and finished making the 8-player Smash models (which use pre-posed hand sets instead of the normal rigged hands.)

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