Naturally, you'll want to have extras on hand & change when you need, though that's easier said than done.
Diapers are every Dungeon Babies link to the Prime Material Plane, & if they spend 10 minutes without one, they glow & fade away, “leaving only a scent of talcum powder”.
Some foods have random effects like:
🌊"Infinite peeing"
💩Poop comes to life as black pudding
👃Baby smells delicious; advantage to Baby Charm, but attracts monsters
🫧Each round, roll 1d6; on 1, baby burps & teleports
😈Tiny devil appears on baby’s shoulder to encourage mayhem
🌈SORCERER
2 STR; 2 DEX; 3 CON; 7 INT; 13 WIS; 16 CHA
19 in; 8 lbs
Use Baby Chaos free each round!
Feats:
Stinky (when you poop, enemies in 10′ must save or take damage & flee)
Color Affinity (use magic crayon; cast color stream 1/short rest)
Grasp Objects (can pick up objects)
🛡️PALADIN
5 STR; 1 DEX; 15 CON; 12 INT; 10 WIS; 14 CHA
22 in; 23 lbs
Can sense evil intent + wear big armor.
Feats:
Eat Food (other than milk/porridge)
Teeth (eat hard foods, bite attack, hold object in teeth)
Improved Sleeping (no WIS save to rest, retain 1/2 food points after)
Feats:
Slippery (can’t be grappled, free move when missed in melee)
Roll Over (5′ of movement, not upstairs or on difficult terrain)
Bouncy (resistant to nonmagical bludgeoning, bounce 5′ for each HP resisted)
One of the 1st things to decide is tone:
1) babies don’t get hurt; assailed w/ unhealthy foods & overwhelming hugs; defeat foes via “cuteness waves” & “rainbow beams”
2) Looney Tunes-esque cartoon violence
3) injury & death possible, but no dwelling on it
4) graphic & gruesome
BABY LIMITATIONS:
👣Start with speed of 0.
🤝Can’t grasp objects, but the stork can attach items to special mittens for use.
🗣️Can’t talk or understand language.
🍼Can only eat milk/porridge.
😴Must make Wisdom save to take a rest.
💩On a roll of 1-4 on a d20, pee or poop self.