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@codermic Now we add our shader and it looks like a low poly wet dream :P
Made a shader to crossfade our lab and low poly stages dynamically
Here's the lab fading away to reveal the canyon :)
Finally! :D
My updated work on the bonus object Added some animation, worked on the connection and rewrote the shader
Abused our water system a little to create this local floor fog fx. Might not fit here but it has lotsa potential :)
@lowpolyworld Nice, can't wait to see them :D
I made a gif from our fireflies that we use as a natural light source.
Having fun with z-sorting of semitransparent objects. Wonder how the fellow game devs out there do it.. Any hints? :P
Was in the mood for a Bismo and Plom army today. Surprisingly the game still worked :D
#MercuryShift #bismo #plom
@minnalya Ring-ding-ding-ding-dingeringeding!
https://t.co/rCJ8xIwdhW
@koffeinvampir imagined an awesome (and still top secret) UI concept for #MercuryShift.
Custom Blur shading involved.