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loren schmidtさんのイラストまとめ


images, words, games, and other digital art. she / they. please support my work on patreon: patreon.com/vacuumflowers

フォロー数:3271 フォロワー数:29741

slightly expanded test scene, some minor edits. this makes a little more use of larger transitional gradients in the area on the right, which is a look i like more.

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working on some vaguely cypress-esque trees with climbable branches.
the trickiest thing about these has been trying to find a way to do branches which clearly communicate which part is standable, but which also have some degree of natural flow to them.

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another pass on the trees i have been working on

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thank you!

in some sprites, like the skull, it's essentially treated as a single set piece and hand painted.

the walls are modular- a few different angles of gradients, etc.. they're manually palette swapped and flipped / rotated for variety and for angles of lighting.

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these have 4 colors per sprite, and the larger scale dynamics are hand painted tile by tile using palette swaps.

there is a sort of balance which i am trying to work out between freer color work (above) and strictly brightening / darkening within the same 4 color palette.

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working on adding transparency to the editor, for character sprites or layering (in case you are using your map for parallax or similar).

i think the way i'm going to set this up is that transparent acts like any other color, and is present by default in every palette.

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(here is the corrupted file, as it originally loaded)

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i had a file loading error which suggested a new palette

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