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the WIP tileset area of the sprite sheet.
there are custom autotiling rules per tileset, so the number of tiles in each varies.
(there are currently two versions of the rock tileset in here- you can see the old 4 color version above.)
reworking this stone tileset so it has 5 colors, for consistency, working on a new palette, and also doing some mix-ins which can ornament this tileset.
@linkerbm i keep thinking about this too. in-depth stuff like decomposing into strokes would be great but would be a whole project in itself- but maybe some simple neighbor based rules would work? for instance, you could count neighbors and find points and concave corners...
this textur pixel font is starting to fill in! i'm going to put this up so others can use it once it's more complete. i might skip modern glyphs like @, i don't like a lot of the approaches i've seen in modern fonts.
(spritesheet, not TTF, because converters make me cry)
i'll have to mess with the connectors once i have it in-engine, but the idea is that it'll form self ligatures like this
messing with some 4 color variants of the sprites for the pac-man game. definitely doable. strict 4 color feels nice if you either go really flat, or make things noisier.
working on some custom ossuary tiling behavior. i might have a couple of per-theme decorative algorithms like this, which give each a more distinct personality.