Manuela Malasañaさんのプロフィール画像

Manuela Malasañaさんのイラストまとめ


graphics programmer on among us vr, i expect you to die 3, darkest dungeon ii, slay the princess, & more. voice director on NEURODIVER, Kitsune Tails & more
github.com/Xibanya/Shader…

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TECH MASTER

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fun fact: I started omitting pupils and specular highlights in the eyes of my characters in order to evoke the ligne claire illustration style. I keep doing it because it makes it far less obvious if the characters get crosseyed or walleyed

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he's already got crow's feet

anyway it's not like you turn into the crypt keeper at the stroke of midnight on your 40th birthday.

right?

right?? someone please confirm this

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I know it looks totally different but it's mostly the same face shape as the mesh used in the actual game

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to the people on my TL from cold climates bragging about how they handle inclement weather better than Texans: wow! amazing! you are so talented and incredibly sexy!! We’re all just so proud of you!!!

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i loaded my texture stuff into HDRP since I figured the fancy lighting would make it look cool, but the standard lit shader neutralizes the stylization too much. (the scattering is v cool tho.) here, HDRP standard lit & real scattering vs my deferred & fake scattering

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the head is a base mesh that I fussed with to have the same features as the mesh used in the game; as a result it looks really weird from various angles but pretty good from the 3/4 view most often seen in the actual story

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like half the time I spent on this was just on the face, there had to be at least 30 layers for that alone. I gave him freckles cuz I thought that was cute

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SPEAKING OF UNFORTUNATE ANGLES

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ya'll kept asking me to put more gay in this thing but i bet you didn't expect me to do it like this.

okay that scarf/jacket ensemble is working out way better like this than i thought it would

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