//=time() ?>
animating the faces is probably my favorite part of putting stuff like this together
oh that doesn't look too bad, maybe im finally getting the hang of this threedee thing. let's look at the textu-- good lord, what is happening in there
making clothes starting from a base mesh is not at all freaky or weird
those are Konstantin's glasses but I put lenses in them so he could gendo
tweaked his import scale from 0.333 to 0.3. will definitely fit in better with the other models now
armature import from blender to unity not cooperating but what can ya do? ¯\_(ツ)_/¯
oops, there was a bug in normal map generation that I didn't notice until I'd uploaded the generated textures, but I fixed it 😅
here are the textures that were generated during this demonstration