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@starspecters thanks 😭 I never thought I was any good at drawing so that means a lot
kinda fun to look at these now and see how the designs drifted
@starspecters thanks! Some of these concepts survived more unscathed than others lol
I’ve always drawn characters with pupils in their eyes, I only omitted them very late in the design phase to try to be more Nagel-like, but that was some Mandela effect or something cuz Nagel always has pupils. So I have no idea why RSA characters’ eyes have none, but it works?
dang it's been awhile since I rooted around in here. this is what Lotería's overworld actually looks like outside the forced perspective shown in the game
I also made a deferred decal that pixelates anything it covers but it kinda just makes whatever it's affecting seem vaguely pornographic
I should give up gamedev and just start a business making vaporwave album covers
I had this idea that it would be really cool to have a deferred decal that would dither whatever was underneath it. implementation was surprisingly difficult, since it involved several steps of actions with command buffer. The results are okay
@JakoshiBox @MichaelAZekas but in general, if you are a Friend of The Dogpit and a voice actor, the odds of me writing you a character that looks just like you are extremely high (as you can see from these characters voiced by @JamesBrownJrVA and @BWincklerVA )
the glowy effect is cool. I don't know how they did that in ye olde animes, I gotta look it up