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Unused early Big Boo sprite found in the data of Super Princess Peach. Due to only a sprite with a happy expression being present, this could possibly be a scrapped "Glad Big Boo" species. In the finished game, all Big Boos are non-emotional Big Boos or Mad Big Boos.
In Mario & Luigi: Bowser's Inside Story, Luigi can reach one of three sizes upon completing the Snack Basket special attack. At the smallest size, the "L" on his hat is missing, with the emblem being blank.
In the international versions of WarioWare: Smooth Moves, the R.O.B. fought at the end of the Star Fox boss microgame uses a gun modeled after the toy-like NES Zapper. In the Japanese version, however, the R.O.B. uses the more realistic-looking Famicom Beam Gun.
Rare pieces of official art for Super Mario Bros. depicting enemies from behind.
Super Smash Bros. illustration from the cover of an issue of GamePro magazine.
The Game Boy Color version of Donkey Kong Country randomly displays one of three title screens upon starting the game; however, in international versions, the artwork is cut off at the bottom. Here is the full title screen artwork, visible in the Japanese version.
The only existing image of an original Kong character intended to be playable in the cancelled Diddy Kong Pilot for the GBA, extracted from the data of a leaked prototype. According to a https://t.co/08kEcJZGBG interview with an anonymous Rare source, his name was "Redneck Kong".
Concept art of Mario in a wrestling outfit for the unreleased Super Mario Spikers, a volleyball/wrestling hybrid game planned for the Wii.
Illustration of Mario as the referee from Punch-Out on the NES, from the Swedish Nintendomagasinet magazine. The original sprite is provided for comparison.
Illustration from GamePro magazine accompanying a report of Sega planning to release games on the Game Boy Color. According to GamePro, this was "hard to believe", shown by Mario's disbelief in the image.