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attention wholesome #gamedev friends!
time to submit your game for WHOLESOME DIRECT, coming this June! it's a fun event and huge! many thanks to @_wholesomegames for supporting fresh cool non-violent-but-fun game mechanics.
submit your game here:
https://t.co/JN5UzvNl8X
Join the @GirlsMakeGames + @unitygames
UNITY GAME DESIGN CONTEST
- Open to girls and non-binary kids aged 8-18!
- Mentorship opportunities and prizes!
- You only need the IDEA!
- No coding is required!
https://t.co/oVpg6ktyiD
Deadline: Feb 1st
been doing lots of five minute minimalist landscapes this summer. painting this way is pure zen with zero stress and takes only one moment
I love hand-drawing game sprites! It is so fast, no clicking control points with a mouse, just freehand with a marker, scanned into photoshop, and fed into unity! total time from idea to in-game asset: one coffee #gamedev
had a fun idea to make sun rays / light shafts to add depth to our awesome jungle level in BattleSpace Invasion, an arcade shoot-em-up being made by @BonzerrLopez and the whole @hometeamgamedev #gamedev community, so I drew this texture in photoshop and made this particle system!
some #gamedev wisdom to start your day!
I strongly feel this to be true in our industry. and life.
there's only one "best" anything in the entire world and it is almost certainly NOT me or you. YET we can still be very successful. here's how
art by @cupcakelogic
a field of wildflowers in tiny voxels
🌻💐🥀🌼🌹🌺🌸🌷
just to set the tone for the rest of this glorious spring day of #gamedev
webGL demo: (feel free to remix) https://t.co/PrWxW4aIvU
#gamedev #voxelart #madewithdbb
very excited to be just starting a doom / titanfall inspired FPS game because we are going to try to go for AAA inpired ultra detail!
we'll use the "low poly blockmesh with many quad decals for fake geometry detail" approach* for rivets/trims/greebles #gamedev
eg doom eternal:
today's #gamedev fun included drawing a whole bunch of random accessories for the customers in our time-management language learning game!