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I love the drawings on this poster!
Look at them all so happy and think about how YOUR GAME can support accessibility! Maybe with easy to remap controls, or let people with slower reflexes or wobbly aim enjoy your game! #gamedev #a11y
https://t.co/O8FCc4jAVc
#gamedev friends - this weekend!
don't miss the sixth annual #GDoCExpo!
a multi-day celebration of diverse voices
https://t.co/NKkZDNzbAF
just changed to colour of a character's underwear from tighty-whitie white to high end fashion blue just to avoid jokes about it looking like a diaper when the default "no armour" shows white underclothes lolol #gamedev is silly teehee but now in blue, you don't think about it
spot the model with the overlapping UVs!! =) you only notice this after lightmapping. a quick fix in the import settings, but really shows what lightmaps are: a shadow skin texture!
love how clean this level mockup blockmesh is without any textures, maybe this game should never be textured, just soft global illumination on concretey-plastic, I find it solid and reassuring
how it was made!
as you can see, there is a one-to-one accurate rendition of my original pencil sketch lol
playing with clayxels
here's a doggo!
stumped trying to get unity fbx export to turn this into polygons so I can use it! might not be able to use. oh well this screenshot is likely all I will get out of the effort but it was a lot of fun! evil doggo muahahaa!
today's #gamedev included working on a cool player "dash" effect for when you double jump in our infinite runner
LATE FOR SCHOOL, a @HomeTeamGameDev collab project led by @PraneilKamat
idea! maybe your schoolbag could emit little sheets of paper as you run - oh my my homework!
the level I made for this game is extremely psychedelic, there are rainbow space animals flying around tetris blocks, you know, just a normal game