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#gamedev is so fun when you use hand drawn art! just inked some pencil sketches, time to colour them in using photoshop (I turn it all into non-antialiased hd 1-bit (b&w) bitmaps for pixel-perfect area selections using a 0 tolerance magic wand) a super fast workflow!
Did not complete my Ludum Dare game by the deadline! Weekend jams are too short. Regardless, I had so much fun! Connecting with the #ldjam community was awesome, and I enjoyed doing a tons of drawing this weekend!
DEMO: https://t.co/gJjKGXdP4G
try mousewheel to zoom!
#ldjam #gamedev progress report 5
started working on the spritesheet for Folx in the Hood, a city-building tycoon sim game where you are a city planner in charge of an abandoned lot and build a park and save the community! #screenshotsaturday
slowing coming together - but an hour was unrealistic - this level will take me 4hrs or more (happy hours, nonetheless!)
1/3 added a custom bitmap font to our letter game, random mission text, plus new colours and physics tweaks #gamedev
created a set of 8 hand-drawn clouds (using paper+marker) used for a particle system in the sky
made for @HomeTeamGameDev's newest project led by @Kornel___
a deck-building card game called "Nethercard Kingdom"
#screenshotsaturday #gamedev
ANNOUNCING my latest game collab!
ArcaNinjaDroid: Kitty Catastrophe
https://t.co/Fsk8sz5tvS
A fast-action beat-em-up made at https://t.co/Iw1lxroSGu #gamedev club with a team of amazing people. I'm proud of the motion blur woosh trail effect I coded. Team lead: @OmegaLarmor