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Wanted to check Baiken's hitboxes so might as well make a thread for it.
#GGST_BA
5P/2P/6P/jP
@kendeep_fgc Heh, you got a pretty good eye man. Yeah it's not. It's a 2D texture on a plane. I want to use it for an animation with pakumen and I'm trying to keep everything 2D.
I can't make it part of the sword though. The blade VFX is detached too.
Rock number 2.
Wantedto go for something realistic.
Went over the 1 hour limit and had to stop sadly. Bit more than I could chew !
Would have probably needed another hour. Gotta get better in the early stages of sculpts !
@TheClubDiscord
#TheClubsRockingNewYear
Day 2. Can't manage to get the colors to look right. On top is Aerthas' shader, at the bottom is mine. SSS colors are similar but not quite the same. Outline looks whack when rendered for some reason. Need to also work on the shadows. Also, test on a model I made myself.
632146P: The reversal. Has a weird glow effect when he does it. Looks very fast.
All disjoint, they both guard break
41236H (First hitbox)/41236H (Last hitbox)
63214H (First Hitbox)/63214H (Last hitbox)