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Added basic diagonal neighbor awareness and diagonal subpixel masking to the upscaler process, this now starts looking suspiciously like marching cubes (or, uh, marching squares?)
Input voxel model.
I am using the AAP-Splendor128 palette by @AdigunPolack for these scenes, it provides plenty of great colors to work with voxels/bricks :D
#splendor128
Testing the new version of voxels-to-bricks via geonodes, this one is "edge-aware" :D
Made with @playscii, constructed using MRMOTEXT tiles in two layers; rendered with Blender using MRMO-Halftone.
"Windgust bay"
Animated print emulation.
(slight flashing lights warning! There's a couple of frames with lightning.)