Mrmo Tariusさんのプロフィール画像

Mrmo Tariusさんのイラストまとめ


I make things!
Procedural, sandbox and simulation stuff fascinates me to no end.

If you like what I do, please consider supporting me at ko-fi.com/mrmotarius

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Rendering whole tilesets at once :D

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Some of the art I made for 's "Yestermorrow".

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Uh-oh, that's a lot of vertices 😱
Unfortunately, instances currently have to be realized to apply color to them, so for this level of detail, particles seem to be the better choice for now :P

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"raw" pixels for comparison.

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Yes! I'm currently working on a simpler piece which makes heavy use of the two-layer setup :)

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A small doodle made with 's XBRZPXL.

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Raw pixels vs 2-layer marching cubes, a quick experiment.

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Raw pixels and marching cubes;
The aircraft was created using realtime marching cubes preview to exploit the "sharp" diagonals that the marching cube process creates.

Unfortunately, there's not a lot of editors (that I know of!) with realtime postprocessing/filtering.

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My dungeon tileset+sprites, upscaled using two-pass Scale2x I implemented in

No additional colors are introduced and I kinda like the blobby, rounded look.

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These "clean" tile-based pieces kinda start looking like vector graphics when upscaled :)

Original hires image made with CharPad Pro; upscaled using my two-pass Scale2x material shader implementation.

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