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Sliding the Y (luma) component quantization multiplier from 0.5 to 1.75 and back.
My #Townscaper C64 thing, upscaled using my Scale2x shader node implementation in #Blender3d (and further upscaled at 400x so Twitter doesn't mangle the pixels) :)
Originally made with @Playscii; using #MRMOTEXT tileset.
#pixelart
Aw yis I did it :D
An implementation of the EPX upscaling algorithm in #Blender3d shader nodes :D
I used https://t.co/SPo4AcKkDG for reference.
Next up, probably Scale2x :)
#pixelart