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Yesterday I made a very crude layout for the Guanajuato tunnels-based stage inspired by #RallyMexico. Continuing now on stream to detail it. #ShakedownRally #gamedev
Sunset drive. #screenshotsaturday #ShakedownGame
(snaps from playing around with colors on my last stream)
It's not rally if you don't splash some snow! #ShakedownRally early #screenshotsaturday
Yesterday I made a church on stream and then I had some fun turning #ShakedownGame into a demonic horror rally game. Continuing at 3:30pm CET (~in 15 minutes) to finally finish making the little town! #indiedev
Yees! I finally managed to render pixels in #SubstancePainter ! Now making proc pixel textures is going to be so much easier. It's like I got new glasses, I can finally see sharp and time to redo all art 😊 (1/2) #gamedev #gameart
At 9pm CEST (in 1 hour) I will stream making #ShakedownGame again, this time, lets play around with #geometrynodes in #b3d to make some useful props! #indiedev #gamedev
I really think I should find a better solution instead, or just not have lightmaps at all, keep it flat.
Oh btw the second UV layer debugging was funky and it reminded me of.. MIDWINTER! Yes, I spent like 20 minutes on the stream looking for that name 🤣 Google AI has failed me
I really had fun sketching out the Monte #rally inspired stage on the stream, and my terrible chamois drawing skills were exposed 😂 At the end I made a crude model of the track and mountain to check out if the elevation and the vistas work. #gamedev #indiedev #screenshotsaturday