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Hey, I am Oliver, wanna be CG artist. I love to promote great CG Products #Modelling #Sculpting #GameAssets, Cheers

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BUST BLISSARAH THE WONDROUS END + PERSONAL STAND (3D Printed Model)
Material: High quality smooth-cast resin.
Scale: 1/12
Size: 100mm or 3.9in
Number of parts: 8
Get Yours 👉 👉https://t.co/TZjOMkeSa1

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3D PRINT MODEL
BUST KREETHUL THE EVER-VIGILANT + PERSONAL STAND
Material: High quality smooth-cast resin.
Scale: 1/12
Size: 76mm or 2.9in
Number of parts: 10
Get Yours 👉👉https://t.co/JdnRy5K4Dz

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3D Printed Models
BUST HELIOTROPE HELLSCRAPER
Material: High quality smooth-cast resin.
Scale: 1/11
Size: 107mm or 4.2in without base
Number of parts: 13

Check Out Now 👉👉https://t.co/5NF01r4dAd

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Environment Modelling and Texturing COURSES
COURSES Include
- Environment Creation using Blender and UE4
- Game Asset Modelling
- Texture Creation for large scale environments
Grab the Courses 👉👉https://t.co/PpC1HPqwwi

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Best 3D Sculpting and Modelling COURSES for $20
The Courses Include
- Modelling Character
- Sculpting Details
- Anatomy Understanding
Grab NOW 👉👉https://t.co/d3N6uAeBCs

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Zbrush Course👇
Make a Cartoon Character in Zbrush
In the course you will Learn How to create stylized and cartoonish looking characters using zbrush, the course is more than 18 hours long.
Get Now👉👉https://t.co/4YviMQRcU7

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ART BLOG 👇
How to Secure Digital Art
With the increasing sales of NFTs to easy account creations, digital artists are at risk of people (AKA jerks) stealing their work like never before. In fact,
Read Full Blog👉👉https://t.co/4HTdAgxuAm

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3D Hand-painted Character For Games (COURSE)
The full tutorial series runs at a little over 9h30 hours, teaching You how create hand-painted Mobile friendly Game Asset
Get Now👉👉https://t.co/TUyHYzoy3E

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Become 3D ARTIST
Learn From Awesome 3D CCOURSES
Check Out Now 👉 https://t.co/JDNMTrYe45

You will Learn
- SUBSTANCE
- SCULPTING
- 3D MODELLING
- TEXTURING

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Become Master in HARDSURFACE MODELLING
Get NOW 👉👉https://t.co/c5DvnzzT5L
You WILL LEARN
- Hard Surface Modelling
- Detail Sculpting on Hard Surface
- Texturing and Retopology

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