Paweł Łyczkowskiさんのプロフィール画像

Paweł Łyczkowskiさんのイラストまとめ


Remote modeling and texturing for games. In free time working on a passion project in Godot - @PlayArtisan.
linkedin.com/in/plyczkowski/
artstation.com/plyczkowski

フォロー数:1636 フォロワー数:2014

It's to be able to click and rotate the model:

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With Rigify + automatic weights, no weight editing done yet.

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Texturing done. Keeping highpoly simple and detailing in texture makes the process much faster, with decent results.

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Creating an armor set for . Trying to have the highpoly pretty clean, and adding most detailing in the texturing pass, to have a faster pipeline. Very helpful having approximate pbr mats from the beginning in

1 3

Nope. Here are some examples that are both stylized and respect underlying anatomy:

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Bones in a regular engine: Bones in :

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Sculpting some mushrooms in for a new alpha pack : )

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Btw, that's how a human holds a weapon. I see surprisingly many games get this wrong. I'm looking at you, !

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An option that would work for me, would be the 'Show whole scene transparent option' that only works for other objects, not the one in Edit mode. So these edges would be occluded by the faces of the object currently in the Edit mode:

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Still no good display setup for retopology in I don't know what the Hidden Wire option helps with, it doesn't solve anything for me. Here are the two options I have:

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