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Rain Totems create a sweeping arc of water projectiles. There's enough space to pass underneath the wave.
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Before overhauling my game's dungeons, I've drawn up 6 new totem obstacles
I tried to create a tribal style, without leaning too hard on any single culture. They're color coded by their status ailments
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Torrentoise has a boosted BLOCKING stat - which lets him temporarily become immune to all your shots.
Focus on other threats while he's blocking!
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The RELOADING stat boosts the window and power of your Perfect Reload blast.
Here's a maxed out blast. That's gonna pack a real punch!
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I'm simplifying my #roguelike game's powerup system. There'e now just seven stackable base powerups.
With a smaller total number, each of them can make a real gameplay difference!
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The revamped procedural level generator can create a broad variety of new combat and platforming challenges. All 12 habitats have been improved!
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This line of marching termites covers the whole width of a room.
You can blast a hole, but they'll keep reinforcing. So move fast!
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I added 2 new insects - Spiders and Termites
Each anim has 4 frames with "ping pong" motion. Their size means they need super simple designs!
It was tough fitting Termites into the circular collision bound 😓
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This new level-gen pattern creates a mazelike series of walls.
Those crystals reflect back all bullets that hit them!
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Patch Quest is drawn in an Orthographic 2D perspective, but from inside the unity editor you can see it's actually a 3D scene!
Those trees look mighty impressive from this angle 🌴
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