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This flash now appears when your skills come off cooldown. The color of the flash depends on the type of skill
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Explorer's Log:
Bronsai can get a lot of their energy from sunlight, but they also supplement their diet with grazed leaves.
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I've redesigned one of the mountable monsters in my game, to better reflect the idea that it uses plant-themed attacks.
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I've started work on my game's second Key Boss - Aurobos.
It's a snake golem with destructible segments. So far, I have this coiling animation.
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I added this little widget thingy to help explain to the player they need to press and HOLD to capture patches now.
(This way, I don't need a game-pausing prompt!)
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As I start work on the mid & late-game for my #roguelike #indiegame Patch Quest, I'm in need of some new art assets.
I wonder whats behind this shiny, shiny door?
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A preying mantis likes to strike stealthily, suddenly and without warning.
Manurai's new elite ability lets him do this, in true mantis style! 🪲
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Manurai can shoot out spinning BLADERANGS that eventually find their way back to the thrower.
You can destroy them, but it takes a few shots.
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Was it worth spending an hour on these flashy laser effects?
I think so!
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Visual feedback is super important in fast-paced action games.
So I've created two flashy effects to help players clearly see the difference between damaging a boss and getting blocked.
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