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And a good old fashion death animation. Usually by this point enemies are missing some parts and blood is spraying everywhere. #zombie #gameart #indiedev #indiegame #gamedev #fps #animation #animations
I think I'm finally getting a workflow in substance painter that I like. Made a simple substance that uses bitmap inputs with some adjustments for most of the layers. #tpose #zbrush #substancepainter #SubstanceDesigner #zombie #gameart #indiedev #indiegame #gamedev #fps
A little behind the scenes on the zombie wounds. Our technique is a take on the Left 4 Dead 2 wounds by @AlexVlachos with some simplifications and tweaks to work for @unity3d #screenshotsunday #indiegame #indiedev #gamedev
How many licks does it take? This sounds like a question for Mr. Owl. #indiedev #indiegame #IndieGameDev #gamedev
50/50 chance he's just trying to hug you. #indiedev #gamedev #animation
Needs
More
Green
Boxes
#screenshotsaturday #indiedev #gamedev
Substance Painter making quick work of this material. If the models were done I really could texture all the characters with the 30 day trial! #SubstancePainter #indiedev #gamedev
@meejahor Most of the detail comes from a normal map generated from the high poly. Places where there is a considerable silhouette change get cut into the low poly. Lots of small details like the rivets are just floating pieces on the high poly.